👁️ Legend Hunt
How to dive the Abyss, when to escape with your bag, and how Hunt leads to TIER 2 pets at their real odds.

🌌 LEGEND HUNT is the game's hardest mode. One team of 4 dives 3 Abyss floors down to the 👁️ Guardian, filling a 🎒 bag with 🌌 Legend Shards. After every floor each player chooses alone: 🚪 ESCAPE with the bag, or go deeper and risk it.
How to get in
You need all four:
| Requirement | Need |
|---|---|
| 🔁 Rebirths | 20 |
| 🗺️ Worlds unlocked (home not counted) | 10 |
| 🌀 Rift races played (🎮 NORMAL or 🏆 RANKED only) | 5 |
| 🐉 A pet to ride | 1 ⚔️ Boss or 🏆 LIMITED pet |
Open the wide 🌌 LEGEND HUNT banner at the bottom of the 🌀 RIFT window. You can also use the [E] pad at the 🌌 ABYSS GATE terrace, or ✈️ GO TO THE GATE to fly to 🌌 Abyss Island. The window shows each requirement with ✅ or ❌.
- 🌌 DIVE! finds you a team. If it isn't full after 12 s, 🤖 bots fill the empty seats. They're marked 🤖 in the team list.
- 👥 WITH FRIENDS makes a room. Everyone in it must meet the requirements.
The pets you fight with are the same as in a Rift Race: your 3 following pets and your ride.
The floors
Monsters are 25% faster than in a race, wind up quicker, and every kind appears from floor 1. Every 3 minutes each hit takes 1 more ❤️ on top of the table below.
| Floor 1 | Floor 2 | Floor 3 | 👁️ Guardian | |
|---|---|---|---|---|
| Waves | 2 | 2 | 3 | Boss |
| 🛡️ Shielded monsters per wave | 1 | 2 | 3 | |
| Extra ❤️ per hit | 0 | +1 | +2 | +2 |
| 🌌 per monster popped | 1 | 1 | 2 | |
| 🌌 for clearing | 10 | 20 | 35 | 80 |
❤️ Hearts: you have 8. After 8 s without a hit you get +1 ❤️ every 4 s.
Going down: nobody gets up alone in the Abyss. You need a teammate standing within 13 studs for 1 s (up with 3 ❤️), a ❤️ blessing or a 🕊️ feather. If nobody on the team is standing, the run ends and everyone left is caught.
🕳️ The clock: after 11 minutes the Abyss collapses and everyone still inside is caught.
🎒 Your bag
Shards go into your bag while you fight, and each player has their own. They reach everyone on the floor who is standing, so stay with the fight. The bag isn't yours until you're out:
| How your run ends | Shards you keep | 🏅 Hunt Points |
|---|---|---|
| 🚪 Escaped after floor 1 | Bag x1 | 40 |
| 🚪 Escaped after floor 2 | Bag x1.25 | 100 |
| 🚪 Escaped after floor 3 | Bag x1.5 | 200 |
| 👁️ Guardian beaten | (Bag + 80) x2 | 500 |
| 💀 Caught | 30% of the bag | 25% of the Escape points for the floors you cleared: 0 / 10 / 25 / 50 |
If you leave the game during a run, you keep nothing from it.
🚪 Escape
When a floor is cleared the gate stays shut for 12 s. Use that time to vote on a blessing, revive friends and decide. The 🚪 ESCAPE card shows up: tap it, then tap again to confirm. You can't escape while you're down, and after the 12 s the choice is gone until the next floor. Once you've escaped you can 👀 WATCH the others or fly 🏠 HOME.
🕳️ The Abyss Chase
If you stay, a countdown warns you and then the floor behind you falls in. The gate opens, and 4 s later a wall of void comes down the path at 18 studs a second. Your walking speed is at least 22, so if you run straight away you stay ahead.
- Caught by the void: 1 ❤️ plus the floor's extra hearts, and you're thrown 40 studs ahead onto solid floor. It can catch you again every 1.5 s.
- Something else falls on the way, a different kind each descent: ☄️ rocks ahead of each runner, 🌠 faster and bigger meteors, or 🔴 a row of circles across the path. Jump or 💨 DASH over the row.
- Stepping onto the next floor starts the next fight, and downed teammates are carried to its entrance so you can still revive them.
🎲 Floor twists
Every floor rolls one twist, with no repeat in a run:
| Twist | What happens |
|---|---|
| 🌑 BLACKOUT | The lights go out and monsters are another 25% faster |
| 🔮 DARK RITUAL | Monsters take only 10% damage until you punch 3 crystals (5 punches each) |
| 🕳️ CLOSING IN | A ring shrinks to half size over 40 s. Outside it you lose 1 ❤️ every 1.5 s, plus extras |
| 👹 THE HUNTER | A huge shielded monster each wave. Punch its shield |
| ☄️ METEOR STORM | Red circles keep falling. Don't stand still |
👁️ The Guardian
Beat it and everyone still in the run leaves with x2. It moves every 2.6 s and has three moves of its own: ✝️ Cross, 🌀 Spiral and 🌠 Starfall, along with the usual boss moves. Like a race boss, it hides behind a shield at 66% and 33% health until you punch 3 crystals, which stuns it for 7 s with double damage. Below half health it goes 😡 FURY: a move every 1.9 s, and half the time a second move right after.
🏅 Hunt Points and seasons
A Hunt season lasts 4 weeks and starts on a Monday at 00:00 UTC. It runs on its own clock, one week after the Rift's. When it ends:
- Your Hunt Points go back to 0. The 🌌 LEGEND HUNT window shows ⏳ Resets to 0 in...
- Your shards, your helpers and your 🌌 LEGEND METER stay.
This season's points fill the 🌌 Legend Hunt board and a big part of your 🏅 Champion Score. All-time points go to your country's total. The 📜 HALL tab keeps each finished season's top 3 players and top 3 countries.
🛒 Abyss Shop
Spend 🌌 shards in the window's 🛒 SHOP tab. Buying never lowers your 🌌 LEGEND METER, and shards never turn into coins. The shop takes shards only, not Robux.
| Item | 🌌 Price | Carry | What it does |
|---|---|---|---|
| 🕊️ Revive Feather | 120 | 5 | Downed? Back up at once with 4 ❤️, once a run |
| 🏮 Abyss Lantern | 60 | 5 | +90 s before the collapse for the whole team, at most 2 a run |
| 🧭 Shard Compass | 80 | 5 | +25% shards into your bag for one run |
| 🌌 ABYSS DIVER title | 1,500 | Wear it from 🎖️ TITLES in 💪 Upgrades | |
| 👁️ ABYSS LORD title | 8,000 | The same, in gold |
Helpers work by themselves. A lantern and a compass are used at the start of every run while you carry them, so buy them only when you want them used.
🏆 How Hunt leads to TIER 2
TIER 2 pets can't be bought with Robux. There are two ways to get one, and both happen when you get home:
- 🌌 LEGEND METER: every shard you bring out also fills it, up to 100,000. Full = a sure TIER 2 egg while copies are out and you have room. You get at most 1 this way per season: after that the meter waits, full, for the next season.
- 👁️ Guardian win: a 0.5% chance per win (1 in 200) for each player still in the run when it falls. This roll has no limit per season. Players who escaped earlier don't get it.
Which pet you get is random among the released pets with copies left, weighted by copies left. In season 1 that's Starfall Leviathan, Prism Phoenix and Eclipse Fenrir, so one named pet starts at about 0.17% per Guardian win. The vault in the window shows the current % beside each pet.
Supply: each pet has 30 copies ever. A new season's pets come out week by week: 8, then 15, 23 and 30 copies in weeks 1 to 4. Earlier seasons' pets keep dropping until they're gone. See the vault at 🏛️ TIER 2 VAULT on Abyss Island.
Tips
- Get your 5 races done in 🎮 NORMAL. 🎯 PRACTICE and private rooms don't count.
- New to the Abyss? Escape after floor 1 or 2 a few times. You keep the whole bag, and x1.5 after floor 3 beats 30% by far if things look bad.
- Decide before the 12 s run out, and don't get caught down: a downed player can't escape.
- When the floor starts to fall, run at once. You're faster than the void, but not if you wait.
- Carry a 🕊️ feather on runs where you plan to reach the Guardian. Being up when others are down can save the whole team.
- Don't count on the 0.5%. The 🌌 LEGEND METER is the steady road: escapes with good bags fill it.
