🌀 Rift Race
How to enter a Rift Race, how a match runs, and what helps your team reach and beat the boss first.

Two teams of 4 race through the same Rift, each in its own lane: clear 3 rooms, then beat the 👑 boss. The first team to pop its boss wins. You never hit other players, but you can make life hard for the other team.
How to get in
Tap the big 🌀 RIFT button in the bottom bar. You can also walk into the ring portal at the 🌀 RIFT GATE terrace or on 🌀 Rift Island. Every mode, friends rooms included, needs:
- 🔁 10 rebirths (how to rebirth)
- 🌍 2 new worlds unlocked (your home world doesn't count, see Worlds)
Until then the RIFT window shows a 🔒 card with your progress.
Modes
| Mode | Players | 🤖 Bots | What it counts for |
|---|---|---|---|
| 🎯 PRACTICE | You alone, no rival team | None | Nothing |
| 🎮 NORMAL | Up to 8 | Fill empty seats after 15 s in the queue | Small season points, race count |
| 🏆 RANKED | At least 4 real players, 2 on each side | Only in Bronze / Silver matches | ⭐ stars, see Rift Ranks |
| 🏠 FRIENDS, ▶ START | Your room | Your choice: 🤖 BOTS ON / OFF | Nothing |
| 🏠 FRIENDS, 🎮 FIND MATCH or 🏆 RANKED | Your room as one team | As in NORMAL / RANKED | Same as NORMAL / RANKED |
🎯 PRACTICE is gentle: rooms have 40% of the usual health, the boss 35%, hits never take extra hearts, the boss moves less often, and you're back up after 6 s.
🏆 RANKED opens only while 40 or more players are online across all servers. The card shows the count (👥 n / 40). If you wait a while with too few players near your rank, a card offers 🎮 PLAY NORMAL or ⏳ KEEP WAITING.
🏠 Friends rooms
Open 🏠 FRIENDS → ➕ CREATE ROOM to get a 5-letter code. Friends type it in from any server, or you use 📨 INVITE.
- A room is one team of up to 4. The host picks 🎮 FIND MATCH, 🏆 RANKED or ▶ START.
- ⚔️ VS splits the room into two teams (up to 8 racers) for friends against friends. Only ▶ START works then.
- 👀 WATCH gives up to 2 guests a seat to watch a private race without racing.
How a match runs
- A short fly-in film, then 3 .. 2 .. 1. Nobody can move before GO.
- Run along your lane. On the bridges you find ⚡ orbs (ULT meter), 💣 bombs (touch one and it flies at the rival team), 😈 Trick Boxes and 🚀 boost pads.
- Step into a room and the monsters come: 2 waves in rooms 1 and 2, 3 waves in room 3, with 5 to 8 monsters per wave depending on team size.
- Each wave you clear drops ☄️ meteors on the rival team. Each room you clear sends them a big shielded Shadow Elite, opens your gate and starts a blessing vote.
- The 👑 boss waits in the last stop. At 66% and 33% health it hides behind a shield and 3 crystals rise. Punch them all (5 punches each) and the boss is stunned for 7 s and takes double damage.
The time limit is 8 minutes. If no boss has fallen by then, the team further along wins. Leaving a race counts as a loss for you.
Both teams fight monsters with the same health, set from the average strength of the match, so better pets and better play win.
Fighting
- ⚔️ ATTACK (F / X): every 3rd punch in a row is a SMASH that hits an area. Your pets fight by themselves within 34 studs.
- 💨 DASH (Q or C / B): 30 studs, you can't be hit while dashing, ready again after 2.5 s.
- 🦘 JUMP: gets you over red circles.
- 🏃 RUN (Shift / L3): 1.6x speed while your stamina lasts.
🔴 Red circles
A red circle fills up on the ground, then goes BOOM. Step out, 💨 DASH through it, or be at least 2.5 studs off the ground when it lands. Boss moves, monster lunges, spitters' goo, chargers' rushes, bombs and map traps all work this way.
Monsters to know: 🎯 Spitters keep their distance, 💢 Chargers rush in a straight line (from room 2), and 🛡️ shielded monsters (from room 2) barely feel your pets until you break the bubble with 4 punches.
❤️ Hearts, downs and revives
You start with 8 ❤️. Deeper stops hit harder and hearts come back slower:
| Stop | Room 1 | Room 2 | Room 3 | 👑 Boss |
|---|---|---|---|---|
| Extra ❤️ per hit | 0 | +1 | +1 | +2 |
| Hearts return after no hit for | 3 s | 4.5 s | 6 s | 7 s |
| Then +1 ❤️ every | 1.5 s | 2 s | 2.5 s | 3 s |
Every 3 minutes of race time, each hit takes 1 more ❤️ (not in PRACTICE).
At 0 ❤️ you're down:
- A teammate stands within 13 studs for 1 s: you're up with 3 ❤️. A downed teammate shows a pink light pillar, a HELP card and an arrow on your screen.
- Nobody comes: you're back at the room's entrance after 18 s, with 3 ❤️.
- The whole team is down: everyone is back at the entrance after 15 s with full hearts.
🗳️ Blessings
After each room your team has 8 s to vote on 3 random blessings out of these 6. Most votes wins, ties and no votes are random. Each one multiplies what you already have, and they last the whole race.
| Blessing | Effect |
|---|---|
| 🗡️ | x1.25 damage |
| ❤️ | Heal everyone and revive all |
| ⚡ | x1.25 speed (x2 at most from blessings) |
| 💖 | +2 max hearts |
| 🐾 | x1.25 pet attack speed |
| 💨 | x1.5 stamina |
😈 Trick Box
Tricks are for every mode except 🎯 PRACTICE. You hold one at a time and throw it with the 😈 button (E / L2) when you choose. You get one from a box on a bridge (a full hand leaves the box for a teammate). When your team clears a room, 2 fighters also get one, or 3 during 🔥 COMEBACK. Tricks can't be bought.
After a trick lands, that team is safe for 10 s, so a throw at that moment waits and you keep the trick. What you roll depends on your place in the race (a lead of 0.4 rooms counts as ahead or behind):
| Trick | What it does | Ahead | Even | Behind |
|---|---|---|---|---|
| 🐌 SLIME | Rivals walk at 60% speed for 5 s | 20% | 20% | 18% |
| 🖤 INK | 7 splats on rivals' screens for 4 s | 20% | 20% | 12% |
| 👾 AMBUSH | 3 extra monsters | 7% | 13% | 24% |
| ☄️ BOMB RAIN | 5 bombs fall on them | 7% | 13% | 24% |
| 🛡️ SHIELDS | Their monsters get shields (2 punches, boss 3) | 7% | 13% | 18% |
| 🌪️ WHIRLWIND | Blows the whole team about | 20% | 13% | 6% |
| 🔮 WARD | For 25 s, the next trick at your team bounces back | 20% | 7% | 0% |
🗺️ Maps and their traps
Each match picks one of 10 maps. In a fighting room its trap opens red circles every few seconds, always with one under a racer (two on the reef) and the rest anywhere in the room. Both lanes get the same trap. A trap hit costs 1 ❤️ plus the extras above.
| Map | Trap | Every | Circles |
|---|---|---|---|
| 🌌 COSMIC RIFT | ☄️ Comet | 8-10 s | 3 |
| 🍭 CANDY LAND | 🍬 Gumball Drop | 7-9 s | 3 |
| 🌸 SAKURA TEMPLE | 🎋 Bamboo Spikes | 8-10 s | 4 |
| 🌴 TROPIC ISLES | 🥥 Coconuts | 6-8 s | 4 |
| 💡 NEON CITY | 🔴 Laser Strike | 7-9 s | 3 |
| 👻 SPOOKY HOLLOW | 👻 Ghosts | 8-10 s | 3 |
| ☁️ SKY KINGDOM | ⚡ Lightning | 7-9 s | 3 |
| ❄️ FROST PEAKS | ❄️ Icicles | 7-9 s | 3 |
| 🌋 LAVA FORGE | 🌋 Lava Geyser | 8-10 s | 4 |
| 🐚 CORAL REEF | 💦 Bubble Jet | 6-8 s | 3 |
Gravity is lower on the reef, so jumps go higher. If you fall off anything, you're put back on the floor with no ❤️ lost.
🔥 Comeback
A team 0.6 rooms or more behind gets 🔥 COMEBACK: +20% damage and the ULT meter fills 1.6x faster, until the gap shrinks to 0.3 rooms.
🌟 Skill and 💥 ULT
- 🌟 SKILL (R / L1): works when you ride a LIMITED. Tap it or let 🤖 AUTO fire it, every 8 s. Skills are 1.6x stronger and 1.4x wider in the Rift. Following LIMITEDs fire their own skill every 10 s when enemies are near.
- 💥 ULT (T / Y): the meter fills while your hits land, drains when you stop, and jumps when you're hurt or grab a ⚡ orb. Full, it fires by itself once something is in reach, or tap it. On a ride you do your ride's ULTIMATE and nothing can hurt you during the move. With no ride it's one big blast of all your pets. Teammates' ULTs within 7 s of each other make a TEAM COMBO: +30% per ULT already in it.
Which stats count
| Counts | Doesn't count |
|---|---|
| Your 3 following pets + your ride, each striking | Coins, coins per second, Nest size |
| Their merge tier, size, 🏋️ training, ⭐ Awaken stars | Rebirth count (only for the entry check) |
| 💥 Boss Power (bought with 🔥) | |
| 👟 Speedy Shoes (up to +100% walking speed) | |
| 💨 Big Lungs (longer 🏃 RUN) |
Nobody's damage is levelled down. Pick your team before you queue: see Pets and Merge & Fuse.
Who you race (matchmaking)
The game looks at pet power and, in 🏆 RANKED, at ⭐ stars, across the whole match.
- 🎮 NORMAL: the strongest racer is at most about 2x the weakest. That limit widens as you wait. After 15 s the match starts with whoever is there, and 🤖 bots fill the rest.
- 🏆 RANKED: everyone within 3 ⭐ of each other at first, slowly widening to 9 ⭐ at most, and power within 2.5x, widening to 6x at most. A party counts as its best player + 1 ⭐ per friend. Teams are then made as even as possible, and a party is never split.
🤖 Bots
Bots fill empty seats in NORMAL, in Bronze / Silver RANKED matches, and in friends rooms with 🤖 BOTS ON. They are marked 🤖 in the team list and on the results screen. They run, punch and revive, hit softer than the match's average player, and walk as fast as the quickest player. If it's your first race and the rival team is all bots, those bots go easier on you.
Tips
- Try 🎯 PRACTICE once. It costs nothing and lets you learn the red circles safely.
- Stay close to your team. A revive takes 1 s, while waiting alone takes 18 s.
- Before queueing, set your strongest pets to follow you and climb on your best ride, since that's exactly what the Rift uses.
- Hold a 😈 trick for a big moment, such as when the rivals are fighting their boss. Check the ⏳ first: a team that was just hit is safe for 10 s.
- At the boss, run for the crystals when they rise: 7 s of double damage can win the race.
- Grab ⚡ orbs on the bridges. Each fills 12% of your 💥 ULT.
